costume & illustration
AUB Costume and Performance Design autumn second-year project (2016).
Design Concept: The Tempest, with its rivalries and plotting, is reminiscent of a board game. Chess, in particular, served as the primary inspiration- keeping by altering the traditional Jacobean silhouettes, textures, and fabric choices to represent specific pieces attributed to each character.
knew that I was interested in slowly representing a chess board within the set. I initially wanted to cover the floor with sand and have actors brush it away, however I eventually found a solution with light up tiles that would be much more manageable for health and safety. The myriad of configurations would allow for maze-esque stage layouts as Prospero carefully manipulates the characters within the play.